var menugt : GameObject = null;
var menublack : GameObject = null;
var valor : float = 0.1;
var c : float = 1;
function Update () {
if (c < 2){
if (light.intensity > 0){
light.intensity = light.intensity - valor;
}
else
{
menublack.active = true;
menugt.active = false;
Application.LoadLevel (1);
}
}
}
